We're NEVERCREW, a street-artists duo from south Switzerland (Ticino). We started working together in 1996 creating graffiti, illustrations and graphics, and we've always tried to mix our mutual passions, create, build, have fun, evolve and communicate.
Over time, we tried to alternate and blend the experience accumulated and the techniques that we like to use, ranging from the wall painting with spray-paint, markers or brush, painting on canvas, sculpture, design, toy design and graphics, moving between 2D and 3D, interacting with real or imaginary spaces.
Although we like to maintain a constant reflection about what is our path, we could say that the basic idea of our recent work is the relationship between the system and its parts, between the perceived shape and the true essence, so with a direct relationship with our reality and our society.
From this point of view, the "first" of these parts are the two of us, that we in turn can be considered as two individual parts or as a whole. Other parts are the reality in which we live and the things we can observe, our society, politics, art, our stories, our past, our desires, our dreams, the places where we realize our works and our means of expression, that are creators and observed object (as we are too). Each of these elements is obviously both independent and closely linked to the others, and each of these elements is in turn the result of the union of new pieces.
With the meeting/clash of our two personalities, with a mix of similarities and contrasts, we want to generate a composite language in continuous evolution to, first of all, enhance and merge at the same time the differences that take shape in our work. Secondly, this "language" would show the set in which all this is contained (meaning both "us" as a duo, our works and the language themselves, and as a general set). We want to make it an ensemble of stand-alone "objects" within our artistic process and at the same time their own explanation, subject and documentation, and so have a system in the system, with the system as part of the parts. The main aspects that we currently choose to handle into our work are therefore the exploration, space discovery, empathy, perception, proportions and connections, and they find place in containers such as our sections of houses ("Magenta", "Donuts Communication", …) or as the "living structures" ("Making Triangles", "Color Tube", etc ...), where there are strong interactions between the different elements and everything becomes part of a unique balance (which includes also the observer's space and society).
The "living structures", for example, are in their own way "operating" and "readable", showing a logic generated by separated elements that are connected one to each other, while the whole assumes an apparently recognizable likeness, but whose existence is not actually determined. Therefore, different overlying images are coexisting: mechanical and living beings, simple geometric shapes, assembly lines and parts coming from different objects and contexts, and each of these perceptions suggests a different interpretation. On the one hand you have a container and a balance, and on the other you have the individual elements and their functionality, forms and recalls; on one hand there is an external and possibly misleading image, and on the other there's a possible truth behind this impression. In these "living structures" we mainly mean to recall the concepts of reality and creativity behind what should be the relationship between mankind and the system, with special emphasis on many concepts and letting the viewer get the most of stimuli depending on what he sees or on how he puts himself as a continuation of the "mechanism".
Finally, our reflection is intended to be a personal analysis on reality, mankind, art and ourselves; how these parts are combined, about the respective issues and all the other parts that come into the game. With this, we intend to keep together art and life, and involve anyone who's interested in our work or who simply stumble on it by accident.